Vn Development Gallery
slam40forolders
huffpostentertainment
universal-fangirl
東京喰種トーキョーグ
tsot stills
Man and his machine :-3
tried to do a little environment with a sort of horrory narrative (im also including a sketch I made
Just some character headshots
Happy Pride Month
New logo! Enjoy!DOOMBLADE is a new type of metroidvania in development by Muro Studios for PC first.
Hanso model sheet ―
Introducing Greta’s twin brother, Hanso.I love the dynamics between this two… I&rsq
Greta model sheetaka: I wanna draw my character A LOT
morgan-le-henry: Very glad to be able to share the first colorkeys I created for this new Ubisoft tr
morgan-le-henry: Hollidays and lonelinessWith process gif -Instagram- -Website-
the notes I got back on this were: “try making his feet bigger than his hands because one
designing characters for a mobile game my friends are developing
scurviesdisneyblog: Visual development for The Incredibles (2004) by Lou Romano
scurviesdisneyblog:Visual development for The Incredibles (2004) by Lou Romano
Visual development for Sony’s unfinished Popeye feature.
Sea Hag visual development art for the unfinished Popeye feature. Color image by Scott Wills.
Development art for the abandoned POPEYE feature.
disneyconceptsandstuff: Visual Development from Pinocchio by Gustaf Tenggren
kiyoshis: character development (majiburger is my twitter handle!)
Early design explorations I did for the Lee family home during my short time on Turning Red. It
Sketches and sets for my Amélie project
More old vis dev portfolio stuff, a Taiwanese reimagining of Amélie (the French movie by Jean
Part 1/3 of O Theo, a visdev project I did for my portfolio in 2018. Initially inspired by a ra
Part 2/3 of O Theo, my visdev project based off of Vincent and Theo van Gogh’s life feat. Paul
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