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My attempt at an updated Space Ghost design. Still trying to push a caricature and simplifying shape
Still playing with shapes. I really like trying to take the live action designs into an animation re
A rough demo I did for Schoolism Live in SF, covering lighting, exposure, and color.
A page from my story in Legends of the Guard vol.3 #4. At your local comic shop now!
A page from my 10 page story in David Petersen’s Legends of the Guard vol 3 #4. You can see a
3 page roughs from a personal project that I wanted to take to a fully painted graphic novel. I’ll g
Another Panel from David Petersen’s Legends of the Guard Vol 3 #4 out in June. This time I did a lit
A panel from my 10 page story in David Peterson’s Legends of the Guard # 4, out in June. It’s
wannabeanimator:Moana (2016) | visual development by Ryan Lang, James Finch, Ian Gooding, Mehrdad Is
scurviesdisneyblog:Visual development for Moana by Ryan Lang, Ian Gooding, Kevin Nelson, Andy Harkne
scurviesdisneyblog:Visual development for Moana by Ryan Lang, Ian Gooding, Kevin Nelson, Andy Harkne
icefeels: azertip: Ryan Lang. YYYEEEAAAHHHH i fu ckin love gargoyle feets
scurviesdisneyblog: Ryan Lang appreciation post ➔ Big Hero 6 (2014)
azertip:Ryan Lang.
capturingdisney:Moana concept art and visual development by Ryan Lang.
tundrakatiebean:albobeati7: frakfraco: kozispoon: fuckyeahgargoyles: aesopsrobots: Ryan Lang. A
Robocop by Ryan Lang
OLIVER shot by RYAN BLACKWELL
LEEDS GRADUATE FASHION SHOW 2016 shot by RYAN BLACKWELL
scurviesdisneyblog: Visual development for Raya and the Last Dragon by Paul Felix, Ryan Lang, Mingju
Lang Jobe by Matt TammaroStyling @john_colverHair @ryanmitchellhairGroomer @kuma
merman81: Boris Lang Ryan Cage Bareback at BROMO
scurviesdisneyblog: Visual development for Raya and the Last Dragon by Paul Felix, Ryan Lang, Mingju
theartofanimation: Ryan Lang
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