opellisms: Eh I had been hoping to do another animation with this rig before I posted it here, but I
opellisms: Eh I had been hoping to do another animation with this rig before I posted it here, but I lost the interest to do that. On top of that, I was surprised by how limited the joints were in this model.I’d like to go back to it and re-rig this fix a few issues with the way I set up the rig, and make an animation that properly captures Mizutsune’s movement style, but ah well, that’ll be someday in the future.On the plus side, I finally figured out how to get textures with alphas to stop screwing me over in Maya! Ah textures, one of the weak points in my 3D pipeline knowledge.I honestly don’t remember where I got the model rip from anymore, I’m sorry.Rigged using Advanced Skeleton over original (I think??) game joints and skinweights. -- source link