ariverofmilk: ianmaiguapictures:gingercatsneeze:1. Ah Fai was a chief animator for McDull’
ariverofmilk: ianmaiguapictures: gingercatsneeze: 1. Ah Fai was a chief animator for McDull’s animated features. He’s super cool. Ultimate senpai. 2. Previous post on breakdowns right here Some thoughts on acceleration and force I presented this in the order of how I slowly understood the trick of delivering force - first an abstract concept of impact taught by Ah Fai, then a more complicated discovery on the acceleration pattern, last back to a more abstract concept of breakdowns. Like I’ve previously stressed, 2D animation is everything but one single approach. There’s no one rule that rules them all, but interchangeable ideas with math, or physics, or music, etc. There’s no “perfect” animation either, but what is perceived as organic and dynamic. E.g., using the Fibonacci numbers to animate didn’t bring me a perfect animation! On the other hand, a tiny change in the pattern could already make the feeling of force so much more powerful. Not so much of a tutorial than a personal experience. I hope you find this interesting hahaha This advice is helpful. Tezuka said much of the same! This is the great advantage anime has over Disney-style animation– tons and tons of frames make thing look very smooth and pretty, but completely removes the sense of genuine IMPACT from action sequences. They’re not as snappy!Watching a frame-by-frame of a Bruce Lee flick, you’ll see a move executed in very few shots. -- source link
#animation