Artsims Leather Grommet Boots fixedHoo boy working with these was an experience. Reminds me why I pr
Artsims Leather Grommet Boots fixedHoo boy working with these was an experience. Reminds me why I prefer to stick to EA stuff! @parystrange contacted me about the textures for these being confusing, and were they ever! It’d take less time to just list the fixes I did for these, and even then I didn’t have the patience to fix the issues you can see in the screenshot above.I reiterate: the UV map for these is an absolute mess.CHANGELOG:texture fixes: lightened multiplier (now you can use these in more options than pitch black!), made new specular and normal textures, made new 3-channel mask that actually makes use of the 2nd channel (it was previously enabled but didn’t do anything);mesh changes: adjusted UV map and textures to prevent overlap with tops’ UV map (which led to texture bleeding from the top the sim was wearing), made LOD2 and LOD3;other: got rid of duplicate/useless textures, made 2 new presets.ISSUES:unfixable (because I don’t have the patience to lol): sole texture is stretched and pulls in places from the texture from the sides of the boots, 1st and 2nd channels can overlap on the interior of the boots (the channel for the sole looks fine in Milkshape, awful in-game for some reason — see heel area); and the textures still look kinda crispy to me (from the boots being photoskinned);fixable: if you see a gap in the front of the boots and the grommets (the circular metal parts) are wonky, take the sim into CAS and recolor the boots slightly, as that reloads the textures.The regular details:Mesh and multiplier are done by Artsims, everything else by me. This edit is standalone. If Artsims doesn’t approve of it, I’ll take it down.For YA/A females. Everyday, Formal, Career, Outerwear, Maternity. Not enabled for random.Polycount: 984 polys (roughly 2x as much as EA shoes).Custom thumbnails. 2 presets with 3 channels.Download: SFS | Mega -- source link
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