petarvee: AD&D Paladin Kits.Continuing the my inktober of Paladins, I’ve skipped 3.5 f
petarvee:AD&D Paladin Kits.Continuing the my inktober of Paladins, I’ve skipped 3.5 for the moment. Basically because the original Advanced Dungeons and Dragons had way cooler Paladins. My 5e Paladins.My 4e Paladins.More info on these peeps under the cut.Essentially, each class got it’s own supplement book packed with flavor and lore. It gave a bunch of alternate rules, cool gear, adventure ideas, plot hooks and “kits”. Kits are basically alternate starting points for your class. Like Prestige classes, but you started with them. Each one specializing in one aspect of your potential class. I’ll be drawing all of em this month. Explanations of the 4 I drew under the cut: Going in order, we’ve got the “True Paladin”. The paragon of what the best of the best can be. A totally righteous, self-sustaining force, embodying the most noble and gallant one person can be.Next we’ve got the Chevalier. The mostly-historically accurate paladin. A scion of another paladin, the child of a rich aristocrat, or someone with the means to buy themselves a seat of power. Then rigorously trained as knights, gaining their power from their kings and lords, swearing ultimate fealty to them.The Divinate. Similar to the Chevalier, but they serve their churches directly. They put the greater good of their religion first, and go out of their way to give sermons in passing, pay extra in tithes and spread their faith where they go.And the Envoy. Basically, a paladin that dumped all their points into Charisma. On behalf of their kingdom, they’re sent as diplomats to represent their lords and ladies in foreign affairs. Whenever they roll into town, their hosting kingdom is legally obliged to feed, shelter and defend them, and any kingdoms they pass through are strongly advised to do the same. Plus literal diplomatic immunity. -- source link
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