My birthday gift to @inkdemonapologist was actually not BATIM themed this year!! SOMEHOW! BUT. I HA
My birthday gift to @inkdemonapologist was actually not BATIM themed this year!! SOMEHOW! BUT. I HAVE THIS POST SITTING IN MY DRAFTS SINCE BIRTHDAY GAME LAST YEAR SO NOW I’M GONNA POST IT!!! Happy Birthday Shazz, love you lots and I hope you’re having a wonderful time today!!oh, another fun thing I did for the birthday game. Since it started in “regular ol’ pre-game JDS” and it wasn’t until the weirdness was questioned that it got revealed that uhh some ink issues might be happening, I actually had TWO Sammy character sheets prepared, one of them being edited to include “Ink Points”The Ink Points kind of acted as a secondary Sanity Points system; basically, as Sammy took more and more actions towards accepting the Ink Hell version of his memories, he’d gain ink points. During the finale, he had to start making ink rolls to resist involuntary actions Joey was trying to get him to do, or to see things clearly again.There was a buncha hints also hidden on the character sheets for the “true twist,” like Sammy’s hair being longer in the second one, having MORE sanity and luck after realizing that he wasn’t in pre-game JDS (specifically trying to hint that he was in a better place rn actually,) and some of the stats had been changed to reflect stats that only a version of Sammy who’s been through everything might already have.I actually have a whole collection of all the hints that I left throughout the game, for those curious:The biggest hints were of course in the Hint Images, drawings I did based of commissions I got of Escape Sammy. Those included things like:- Sammy’s hair getting longer- Sammy getting less Inky- Sammy’s Banjo specifically being one he has only in Escape AU, because it didn’t exist before then.- The fact that Sammy is barefoot throughout all of this- As well as the scenes themselves being specifically about some things only Shazz and I had talked about being involved in Escape!AU at the time of playing the game, like how Norman reacts to the darkness now, and a scene about Buddy after the flea-market incident. There was also a bunch of tiny hints in the Puzzles I presented as well:- the only characters mentioned/described at any time were characters that are involved in Escape!AU- The placements puzzle actually is made out of the room-mates matchups.- The escape room was specifically set up to look like one of Malice’s opperation rooms, but was actually Susie + Alice’s bedroom. Thus, there was a lot of odd ways things were positioned; tools in front of a mirror vanity, including some ink vials that tasted EXTREMELY BAD and were clearly not ink at all (don’t drink makeup or nail varnish Sammy,)- There was photos of things important to Susie in the mirror- A box of hidden stuff, including a bunch of saved songs and other mementos from the ‘glory days’ of being Alice Angel in the studio before everything went bad. Copies of songs…- All the things to get into were specifically dressers instead of normal studio cabinets. - The code for the door was 1946, which shouldn’t have had meaning at the time based on the ongoing “story” that was being fed- But more specifically, the code was found by figuring out the final notes to a song that Sammy had stuck in his head. This song is a direct reference to the comic that had been done that this “game” directly takes place after.You can read the full comic that inspired this here: InspirationAnd some other hints that were just given throughout the game:- The story starts directly after the comic linked above, where Sammy is dealing with Tom hanging out with him while he fixes things around the “studio.” - HENRY WAS HERE FOR SOME REASON.- Joey would make appearances, but only Sammy ever saw him, and it was only when he was letting the Ink get to him.- Sammy could not figure out if Susie or Allison was Alice Angel, which conflicted with any timeline that had been going on at the time in the game.- Norman and Susie are smoking buddies.- Clear swaps between Susie and Alice in personality even when Sammy was only ever seeing visions of Malice.- Jack could not follow Sammy upstairs when he tried to go upstairs. Buddy was mute. Henry was the most aware of Sammy’s conditions at any time.- Most people do not understand what Sammy is seeing and are trying to calm him down. Nobody is attacking him even when things seem ready to do so.- Also almost everyone’s goals were to keep Sammy out of ink and from leaving the house. - Joey’s goals were specifically to convince Sammy he was trapped and he needed to escape.- Ink actually never helped his cravings, because none of the ink was ink, at most it was just regular pen ink.- Candles only showed up in one spot (Sammy’s room). There was no Bendy cutouts in the “studio”- Sammy had “5 picks” for some reason, not realizing they were the finger picks instead.- Sammy’s banjo is heavy whenever he picks it up, another difference between his current banjo in Escape!AU and any old banjos.- We had a whole scene diving into Norman’s reaction to lights going out, including the fact that everyone rushed to calm down Norman and stopped specifically paying attention to Sammy at the time as well.- Any time Sammy got close to getting clear information about the safer space he was in now, his visions would immediately go full Ink Hell and sometimes knock him out.- Near the end when Sammy was attempting to escape, a lot of hints were dropped in quick succession, including Henry mentioning things about Sammy’s recovery, and Buddy’s notebook revealing specific phrases from previous Escape!AU Content- Thomas was the last line of defense keeping Sammy from exiting the house, and could have easily struck him down, but in the last moment found himself unable to.There was two endings to this game, one where Sammy made it outside, and the other where Sammy voluntarily gives himself up to all the people chasing him down and lets them help him. He did manage to make it to the door where Tom was unable to strike him, but at that point he gave in and we got the “good” ending of Sammy being surrounded by caring friends of his trying to help him recover. The other ending involved Sammy running out onto the empty streets of New York, that are wet and mushy and and Buildings are Oddly Spaced and eventually running into the Loving Embrace of Joey Drew back at his apartment, only to realize his lungs are being drowned in an inky kiss. I did quotes around “good” earlier because TBH I feel like both of these endings were Good Content, even if only one was good for Sammy. ouo -- source link
#escape au#sammy lawrence