1962 republic manual on demonic constructsThe infographic explanation on how demons work in my sto
1962 republic manual on demonic constructs The infographic explanation on how demons work in my story is finally done! @_@ It’s more or less an expanded explanation of this. I worked really hard on it! hope its easy to understand! EDIT: im gonna put some COOL DEMON FACTZ that i couldn’t fit on the graphic under the cut -when demons swarm in water, the water turns black and viscous, becoming a substrate known as miasm. miasm only exists for a short amount of time after being exposed to magic before the demons die away. -amalgams have been known to climb out of miasm after having fallen into water miles away. it’s theorized that demons exist extradimensionally to us, but form bridges by way of sources of water when they sense magic. -miasm is not really safe to drink even for regular humans, causing respiratory and other health problems. in cities with extensive plumbing and water systems, a magician fight can cause running tapwater to turn black over a large radius of houses. residents are advised to call the police if this occurs, as this is an effective way to triangulate unlawful magic usage. -there is an extensive amount of public service announcements warning magician children not to use magic while in the bathtub, swimming, or washing their hands, as this is the leading cause of bodily harm and death for their age group. twelve percent of all amalgams are children. -surveyor’s familiars are also infamous for their effectiveness in delivering small explosive payloads such as IEDs during guerilla warfare, and at times have been banned in major cities. -flying-type variations of the jury-rigged firearm familiar are not particularly accurate, as the concussive force of each shot knocks them out of alignment. they’re mostly used as deterrence, and are better in small enclosed spaces, like hallways. -magicians that create and direct partial constructs are often specifically targeted and hunted down by other magicians and soldiers for their transgression. -amalgams form the backbone of many military operations due to their offensive strength, size, and ability to regenerate from conventional wounds by constructing additional demons to repair themselves. -magician-amalgam teams are highly effective in combat situations. a pair composed of both a magician and an amalgam for the purpose of espionage and assassination, is called a ‘blackjack.’ a large homogenous combat unit of magicians and amalgams is known as a 'butcher house.’ -amalgams have the personality and memory of the host magician. it is unsure if the magician is actually the amalgam, however. -amalgams tend to suffer from a large variety of neurological and psychological disorders. visual hallucination is common across the board, and is theorized to be a way of relaying information to the amalgam. -all amalgams appear to perceive other magicians in a way that is vastly different from regular humans, and as a result can identify them from afar and in crowds. surprisingly, none are able to describe what they see. -amalgams can be as small as the average human, or upwards of a kilometer tall. some are utilized as anti-air units in war. -amalgams face severe discrimination both from the public and governments due to being seen as innately violent and uncontrollable, and as a result have limited freedom in many societies. they are unable to hold commissioned posts, and in many countries cannot take civilian employment, railroading them into combat positions. -the character featured in the amalgamated construct section is savitri, a lady amalgam that can probably deadlift the entire rest of the cast at once haha. hopefully ill be drawing more of her soon! -- source link
#body horror#monster girl#monster boy#trypophobia#scopophobia#tribus art#coronation