Desert DevilMedium fiend (devil), lawful evilArmor Class 14 (natural armor)Hit Points 105 (14d8 + 42
Desert DevilMedium fiend (devil), lawful evilArmor Class 14 (natural armor)Hit Points 105 (14d8 + 42)Speed 30 ft.Str 15, Dex 15, Con 16, Int 6, Wis 10, Cha 12Saving Throws Dex +5, Con +6, Wis +3Damage Immunities fire, poisonDamage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren’t silveredSenses darkvision 120 ft. passive Perception 10Languages Infernal, telepathy 120 ft.Challenge 6 (2300 XP)Desert Halo. Sand constantly swirls around the devil. Whenever a creature enters within 10 feet of the devil for the first time in a turn, or starts its turn within 10 feet of the devil, that creature takes 7 (2d6) slashing damage.Devil’s Sight. Magical darkness doesn’t impede the devil’s darkvision.Infernal Savagery. A melee weapon deals one extra die of its damage when the devil hits with it (included in the attack).Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.ActionsMultiattack. The desert devil makes two scimitar attacks.Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (2d6+2) slashing damage.Whirlwind Attack (Recharge 5-6). The desert devil makes one scimitar attack against each creature it can reach.Sand constantly swirls around these creatures as they patrol the desert, excoriating their flesh. Also known as aratons, desert devils always travel alone, appearing as a mere dust cloud from far away, but as they approach it becomes clear they are something far worse. A desert devil stands around 6 feet tall and weighs 190 lbs.Originally from Sandstorm. -- source link
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