capricorn-sun: hardcorevideogaming: capricorn-sun: My Guild Wars ranger, Brana Quicksilver. Yes, I d
capricorn-sun: hardcorevideogaming: capricorn-sun: My Guild Wars ranger, Brana Quicksilver. Yes, I don’t think I’ve ever mentioned that I’ve played the trial version of Guild Wars a long time ago. Now I’m thinking of purchasing the game seeing as I can’t seem to get enough of the world of Tyria. Any recommendations regarding which campaign I should get? It is very cheap to get all three campaigns now! http://www.amazon.com/Guild-Wars-Trilogy-Pc/dp/B001DI6O6C/ref=sr_1_2?ie=UTF8&qid=1355535996&sr=8-2&keywords=guild+wars There is also a complete edition, though it might be cheaper to buy the trilogy and eye of the north separately. http://www.amazon.com/GUILD-WARS-COMPLETE-COLLECTION-INCLUDES-GAMES/dp/B003XNCU5E/ref=sr_1_11?ie=UTF8&qid=1355535996&sr=8-11&keywords=guild+wars Thank you so much for replying! I’ll go check them out. :) Yay! Let us know how you like it. I played the original since release, and though I’ve been immersed in GW2 I still enjoy the original. The playstyle is a fair bit different from GW2 so it might take some getting used to. Prophecies is very slow paced, with a long (but interesting) story. I recommend going through that one first, though others might say otherwise. You’ll see a lot of history of Kryta and Charr-lands here. In Prophecies, you can make Monks, Rangers, Warriors, Mesmers, Elementalists, and Necromancers. Factions takes place on the continent of Cantha (which we don’t have access to yet in GW2), and is Asian themed. The levelling is quick as it focuses on more level 20 stories. It is a very short campaign. (It has a couple of elite dungeon-like areas, though you might have to advertise for groups at this point, I’m not sure…I always went with guild.) It also has some pvp areas. In Factions you can make the base six professions plus Assassins (early Thieves) and Ritualists. Nightfall is a fair bit longer than Factions, and a tad more challenging imo. It takes place on the continent of Elona, with a very African/deserty theme to it. (Additionally, the Order of Whispers originates here.) It has more level 20 content than Prophecies and Factions, as well as a endgame elite area. In Nightfall you can make the base six professions plus Dervishes and Paragons. Eye of the North is an expansion only, and links GW1 to GW2 in lore. You travel through the Charr, Norn, and Asura lands, and you get to see the origins of the Sylvari. You do have to own at least one of the campaigns to play Eye of the North. Eye of the North also has the Hall of Monuments, where you can earn some neat weapon and armor skins, pets, and minipets for your Guild Wars 2 characters. Levelling is rather quick in places because Guild Wars 1 focuses on skill rather than level (GW2 does too, somewhat, but GW1 does in a more primitive, clunky way), so you might find yourself at max level pretty soon. You’ll find that most of the content is for level 20, so it’s really not a big deal. (You also can’t jump. I don’t think it’s a big deal, but others do. :P) All level 20 gear has the same max armor and basic stats, but you can add different runes and insignias. Most importantly, you’ll get immersed in lore, and be able to see what happened before GW2. :) -- source link
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