3. Gyration She is a tall girl. Mostly due to her exceedingly long torso. But this has nothing to do
3. Gyration She is a tall girl. Mostly due to her exceedingly long torso. But this has nothing to do with her quirk, which is all about rotation. What this means is that any object she touches (depending on its mass) will begin to spin. She can decide how fast it goes, but she has limits. One limit is the amount of objects she spins. Her control over the speed of an object depletes depending on the number of objects she’s manipulating. Also, control over her stamina depletes depending on the object’s mass. So she could spin thousands of coins at the same time but they wouldn’t all move at the same rate. She can also spin a building, but only for a few minutes before getting very dizzy herself. Costume: Aside from shenanigans dealing with her quirk, an important hobby for her is rock climbing. It has given her comfort in a harness and has led her to including one in her costume. By using the grappling hooks, rope, and skates, she has developed a unique special move that includes grappling an object, letting it spin at high speeds, and letting go as the centrifugal force launches her in the desired direction. She is able to land on her feet and glide using the skates. These skates are special, as they can clip to the outer sides of her shoes for two purposes: 1. To keep them out of the way when walking and not skating. 2. To skate/glide sideways across the face of a building while hanging from a rope. This prevents her from getting scraped up while sliding past by pressing the skates to the wall. The skates also have two points at their fronts for Gyration’s “pirouette” move. So basically, she can use either foot as a point to spin herself around. Fun facts: •Don’t think she can’t beat you in a game that uses dice. She’s very accurate with her quirk and found it fun to practice it using dice since she was little. -- source link
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