pepsimangb: As promised, here’s my scanlation of the SMT1 OST liner notes that eirikrjs genero
pepsimangb: As promised, here’s my scanlation of the SMT1 OST liner notes that eirikrjs generously scanned that has Kazuma Kaneko talking shop about his pixel art philosophies. :D! There’s a decent amount of ground covered here considering how short it is. Some of his advice is a little dated, as indicated by his references to sprite color pallet limitations on consoles during SMT1’s heyday, but hopefully this is still a fun look into how some of Atlus’ most iconic demon designs were originally handled. Pretty unorthodox jumping immediately into sprite work for a lot of demons! For best readability, make sure to right click each image and either save it or open it in a new tab so that they can be viewed at full size. Thanks for reading! -Pepsi Thanks for the translation! -- source link