doomwads:The Inquisitor II Game: Doom IIYear: 2013Port: GZDoomSpecs: MAP01Gameplay Mods: New monster
doomwads:The Inquisitor II Game: Doom IIYear: 2013Port: GZDoomSpecs: MAP01Gameplay Mods: New monsters, new weapons, new items.Author: “Shadowman” idgames | onemandoom The sequel / prequel to Inquisitor has none of the drama and a completely different feel as it attempts to bring the experience of Diablo to Doom / Hexen. The environments are pretty good, considering many of them were built within the confines of an RDC “freakmapping” competition. The only problem is that the hordes of Diablo were way slower and gave you much more room to move in, which you’ll discover when you find yourself being massacred by lowly zombies and skeletons while frantically swinging your sword. Some of the fights are insane enough that you pretty much need the secret consumable items. It’s an interesting experiment, and I love the peaceful town that forms the overworld, but the gameplay could use an overhaul. Click here if you’d like to read my full review. -- source link
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