www.patreon.com/posts/eat-dungeon-v0-2-24159454Here’s the first part of my proposa
https://www.patreon.com/posts/eat-dungeon-v0-2-24159454Here’s the first part of my proposal for the v0.2 Redesign. Part 2 will be out-of-combat and leveling, and part 3 will be alternate ideas. I’d like to get both done next week, but who knows!Most of the feedback honed in on four main problems: It’s hard to tell what’s going on. This is just solved with reworking the UI and putting good animations in. There will be more of this in Part 2.There’s no stakes because victory is inevitable. I thought a long time about the idea of a lose condition and I still don’t like it. With running enemies, and rewards for fast clear times, I want the player to have reasons to act quickly and try their best. I’ll revisit lose conditions in part 3.Wait times are too long. In general, I agree. I want to shorten the weight times. This is also mitigated by the item system, and by all support abilities (including the new armor functionality) reducing timers. There are also some ideas in Part 3 that might be interesting.Keeping the Priestess light is OP. I don’t think the healer being strong is necessarily a bad thing. Healers are good. But I want to there to be multiple different strategies, and I want to Priestess to get heavy at some point. So now her resetting power is slightly reduced, and shared with at least one other character. And now supporting accumulates weight too.Please let me know what you think of these! And look forward to Parts 2 and 3! Commissions Play Eat The Dungeon Patreon Twitter -- source link
#stuffing#weight gain