siriusrising-devblog: Story Introduction : Post Apocalyptic Scene ArtworkYou can view a 300 percent
siriusrising-devblog: Story Introduction : Post Apocalyptic Scene ArtworkYou can view a 300 percent scaled version of the image here:http://bit.ly/PostApocalypticSceneWell, the piece still needs some tweaks, but I’ll lay it aside for a while. I tested a lot of colour variations, but I think that it will stay in brown. For a reason: even if the colour doesn’t match 100% the traditional post apocalyptic theme and in addition, the so far used Sirius colours seem to be much cooler than the warm brown palette, it’s a good contrast to the blue/greyish look. Since I plan to create an “on earth” level, it would be weird to fly on a blue/greyish earth … not to mention that it would be boring to see the same colours all the time. But nothing is carved in stone yet.Even if it took me much longer than expected to create this picture, i look forward to the next story elements.Speaking of “story”: I had known these things before, but I’m not a good storyteller. I’ll see what happens … Sirius Rising : Status QuoEvery once in a while, I’ll post (or reblog) here something about the shmup game I’m currently developing in coop with Andrew Nixon (code).The art work shown above is one of the first images for the game’s story introduction. I plan to create a couple more of them in the upcoming months.Overall the game is progressing well. Slowly but steady the game becomes more and more playable. However, it will still take us a while until we can release an alpha version … we are not in a rush! ;)If you like, follow the complete development on Tumblr:http://siriusrising-devblog.tumblr.com/ -- source link
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