roseverdict:bogleech:darksteel-relic:bogleech:thelilithmachine:At this point, I’m only watchin
roseverdict:bogleech:darksteel-relic:bogleech:thelilithmachine:At this point, I’m only watching this just to study the animation…it almost looks like clay sometimes, or even like the characters are models of stretched rubber. Otherwise, this movie is just written for 11 year olds The whole franchise is such a weird thing. It was made just to be an Adam Sandler animated IP, but it didn’t matter it was Adam Sandler anyway because he’s just doing the dracula voice a million people can do and nobody who liked these movies cared that it was him. Some never even realized. Most of the older “fandom” it has are just people who think Mavis is their waifu. The animation is only good because Genndy Tartakovsky got attached to it and had to teach a roomful of cg animators all the principles of cartooning from scratch. It has been successful enough for four movies and a series, and Genndy’s influence on it has slowly but surely actually leaked out to improve the visuals of the whole industry, but I don’t think there’s hardly anyone who counts anything “Hotel Transylvania” as their actual favorite animated media and it’s extremely easy to forget it exists as soon as you’re not looking at it. The animation genuinely is fun to see in motion. The willingness to not always be 100% on model all the time, but rather break the models to sell a pose or expression and to be more cartoony is refreshing. Genndy basically found that cg animators had been trained to treat CG characters like live action actors, constrained by the same physics. They’d been taught as if their job was to imitate normal reality and it just hadn’t even crossed their minds to consider stretching, squashing, or smearing their animations and poses!He’d do drawings like these in the storyboards, then the CG would come back without any exaggeration at all. Picture a real guy trying to do the pose on the left as best as he could for a selfie, and that’s what the animators were doing with the models. So he’d have to take everyone aside and be like “these are not real people, these are cartoons, you can break them!!” He helped them learn from scratch the rules of stylization and exaggeration that 2-d animators had always relied on, and when they got hired onto new movies from there they took those principles with them and helped make this whole industry look a little better. somebody on here once likened the franchise to “a bunch of rocket scientists put in charge of building a clown car” and i feel it fits more and more with every new movie -- source link
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