thirdtofifth:Lifeleech OtyughLarge aberration, true neutralArmor Class 16 (natural armor)Hit Points
thirdtofifth:Lifeleech OtyughLarge aberration, true neutralArmor Class 16 (natural armor)Hit Points 114 (12d10 + 48)Speed 30 ft.Str 20, Dex 11, Con 19, Int 6, Wis 13, Cha 6Saving Throws Con +7Damage Resistances necrotic; bludgeoning, piercing, and slashing from nonmagical attacksSenses darkvision 120 ft. passive Perception 11Languages OtyughChallenge 8 (3900 XP)Limited Telepathy. The otyugh can magically transmit simple messages and images to any creature within 120 feet of it that can understand a language. This form of telepathy doesn’t allow the receiving creature to telepathically respond.Spell-Strengthened Hide. The otyugh’s hide is toughened by magical energy. Whenever a creature within 5 feet of the otyugh hits it with a melee weapon attack, that creature takes 2 (1d4) lightning damage.Lifeleech Aura. At the end of each of the otyugh’s turns, each creature within 60 feet of it takes 2 (1d4) necrotic damage. Creatures other than the otyugh can’t regain hit points or gain temporary hit points while within 60 feet of the otyugh. Whenever a creature with temporary hit points moves within 60 feet of the otyugh, it loses those hit points and the otyugh gains temporary hit points equal to the temporary hit points the creature lost. Whenever a creature would regain hit points while within 60 feet of the otyugh, the otyugh regains hit points equal to the number the creature would have regained.ActionsMultiattack. The otyugh makes three attacks: one with its bite and two with its tentacles.Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8+5) piercing damage plus 4 (1d8) necrotic damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw against disease or become poisoned until the disease is cured. Every 24 hours that elapse, the target must repeat the saving throw, reducing its hit point maximum by 5 (1d10) on a failure. The disease is cured on a success. The target dies if the disease reduces its hit point maximum to 0. This reduction to the target’s hit point maximum lasts until the disease is cured.Tentacle. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 9 (1d8+5) bludgeoning damage plus 4 (1d8) piercing damage and 4 (1d8) necrotic damage. If the target is Medium or smaller, it is grappled (escape DC 16) and restrained until the grapple ends. The otyugh has two tentacles, each of which can grapple one target.Tentacle Slam. The otyugh slams creatures grappled by it into each other or a solid surface. Each creature must succeed on a DC 16 Constitution saving throw or take 12 (2d6 + 5) bludgeoning damage and be stunned until the end of the otyugh’s next turn. On a successful save, the target takes half the bludgeoning damage and isn’t stunned.This rare variety of the otyugh has been warped by magic to consume not only refuse but life energy. They lurk in subterranean dungeons and sewers, covering themselves in the detritus and sludge. Evil spellcasters sometimes tame them to use as allies.Originally from the Monster Manual III. -- source link