gooberascendant:philosophicmeltdown:dozens-of-us:whimsywillow:The dice dunce caps. Zak’s chronically
gooberascendant:philosophicmeltdown:dozens-of-us:whimsywillow:The dice dunce caps. Zak’s chronically, appallingly bad dice. Josh “training" his dice by leaving them 10s up. Joe blowing on his dice before he rolls. “Fixing" dice that crit fail by having them handled by someone of your preferred gender. It’s bad luck for players to roll on paper, but good luck for GMs to do it. GM dice are bad luck (“paws off my dice!”). “Getting out" the bad rolls before a session.Yeeeeeaaaaahhh..I try not to be too superstitious about it, but I do switch dice if they’re rolling too poorly for too longTechnically most dice we buy are slightly weighted, so theoretically you could have a “good die" or “bad die" that rolls better or worse than average, but I think it’s usually in such small amounts that you’d need to roll a die a loooot to find out. Not something you’ll learn in a few nights of D&D. Or even a few years.Still, dice superstition is fun if you don’t take it seriously.I wasn’t superstitious when I first started out but a bunch of my friends had their own beliefs about their dice so I adopted some. It feels more important when you’re in the heat of battle and your favorite die keeps rolling poorly, but in the end it’s just fun to think about. :P -- source link
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