Here is the move set I thought up for Gotchawrench. I created models for the props that don’t alread
Here is the move set I thought up for Gotchawrench. I created models for the props that don’t already exist in the official Wrecking Crew stage.Heavy and a bit slow but strongCan’t jump high but good recoveryStrongest attacks involve headbutts and bitesSpecializes in obstruction and debrisMoves all based on Wrecking Crew elementsNeutral Special: BarrierCreates a destructible brick wall. With enough damage, it will break into flying debris. It’s like a combination between Charizard’s Rock Smash and Pac-Man’s Fire Hydrant. Anybody can break it, including other fighters.Side Special: FireballSlow-moving fireball that moves in a wobbly wave pattern. Low knockback. The wave pattern is the same as the fireballs that appear from the sides of the stages in the original Wrecking Crew.Up Special: Door EscapeRuns into a door and becomes intangible. Gotchawrench then dashes in a straight line for a set distance, where another door appears. Similar to Zelda’s teleport but does not damage. The door also serves as Gotchawrench’s entry animation.Down Special: Oil DrumSlams down an oil drum. Has a meteor effect in the air. On the ground, fighters can be trapped inside. Fighters can mash out like when buried or inside Yoshi’s egg. The oil drum, with or without a fighter inside, can be sent flying like a Barrel item. Players can still mash out while the oil drum is rolling.Final Smash: Wrecking CrewGotchawrench escapes into a door for safety.Bombs rain down all over the stage, similar to Sudden Death but more frequent. The player can move and jump around freely while intangible but cannot interact with other fighters.After some time, Kanbank drops down. The generated shock wave also hits all grounded fighters. Kanbank itself does the most damage.Gotchawrench exits through another door, ending the move. -- source link
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