thirdtofifth: Graveyard SludgeLarge ooze, unalignedArmor Class 14 (natural armor)Hit Points 126 (12d
thirdtofifth: Graveyard SludgeLarge ooze, unalignedArmor Class 14 (natural armor)Hit Points 126 (12d10 + 60)Speed 30 ft.Str 18, Dex 12, Con 20, Int 1, Wis 1, Cha 1Damage Immunities acidCondition Immunities blinded, charmed, frightened, paralyzed, petrified, proneSenses passive Perception 5Languages -Challenge 4 (1100 XP)Oozespawned Zombies. Whenever a creature dies within 20 feet of a graveyard sludge, that creature rises as a zombie 1d4 rounds later, at the start of the graveyard sludge’s next turn. A zombie raised by a graveyard sludge deals an extra 3 (1d6) acid damage with its slam attack.ActionsSlam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) bludgeoning damage and 7 (2d6) acid damage.Spirit Resurgence (1/day). Each creature adjacent to the graveyard sludge must succeed on a DC 15 Wisdom saving throw or be frightened for 5 rounds. A frightened creature may reattempt its saving throw as an action each round, ending the effect on a success.Vigor Of The Dead. As a bonus action, the graveyard sludge chooses one undead creature adjacent to it. That creature has advantage on attack rolls and saving throws until the start of the graveyard sludge’s next turn.Found in places thick with rot and defiled corpses, a graveyard sludge is composed of a greenish translucent slime, within which the bones of victims it has absorbed can be seen. With no real intellect to speak of, they attack mindlessly. These creatures form spontaneously in areas where negative energy is concentrated, feeding off of the residual spiritual energy that sustains them.Originally from the Monster Manual V. If you have a favorite monster from D&D 3.5 or Pathfinder that you want to see converted to 5e, feel free to send me a message or submit a monster request on the submit page. -- source link