quixylvre: modernluigi:wendycorduroy:crtter:snaxattacks:bogleech:Whether you like Freddys
quixylvre: modernluigi: wendycorduroy: crtter: snaxattacks: bogleech: Whether you like Freddys or not, this is something pretty fucking awesome right here. If I said when I was a kid “I want to make my own video game, all by myself, and there’ll be toys and Halloween costumes and lunchboxes at Wal-Mart!!!” someone would have explained to me that it doesn’t work that way, that games are products made by huge teams working for huge companies. One person doesn’t just “make a game” and be successful! That’s silly! I’m so proud of Scott. Guy was working at Dollar Tree and near suicidal and felt like he was worthless, like God had literally turned his back on him, and he finally got his big break. That’s a Cinderella story if I’ve ever seen one. I had already reblogged this because it’s so cool that an independent artist could create something so widely beloved, but I had no idea that those were the circumstances of his life when he made FNAF and as someone who’s on the same boat, this gives me a lot of hope. It gets better–Freddy’s was an act of reclamation. He’d made a game and someone left a shitty review on it that said something like “This game is awful, and that beaver looks like a possessed animatronic.” and at first Scott was legitimately really bummed out & feeling dejected with that review, but after a while he was like, I’ll show you possessed animatronics. Thinking about how that reviewer must feel now keeps me warm at night. No amount of YouTube culture could ever discount the beauty of Scott Cawthon’s success story. The reviewer in question, Jim Sterling, of “Jimquisition” fame, actually holds up Scott Cawthon’s response to his criticism of that earlier game as an example other developers should follow, and says Cawthon is a role-model for other developers. -- source link