babylonian: forever thinking about the lore implications of this exchangeWhy though? Even taking a
babylonian: forever thinking about the lore implications of this exchange Why though? Even taking away that this moment happens within a simulation, it’s not like the series doesn’t constant remind you that you’re playing a video game. MGS1 spends the first hour of the game explaining the controls by having a character tell Snake exactly what buttons the player should press. Psycho Mantis tells you that you love playing Castlevania and Mario Kart. Campbell says to look on the back of jewel case, an object that doesn’t even exist in his plane of existence. Infinite Ammo is par for the course. -- source link