hello again everyone! i am so sorry for how long it’s been since i’ve updated - a bunch of life stuf
hello again everyone! i am so sorry for how long it’s been since i’ve updated - a bunch of life stuff happened, which is why i’ve been gone for so long, and i’ll elaborate later in this post but suffice to say for now i’m back and i’m planning on posting biweekly devlogs to show progress on this! i am still really invested in telling this story, so no worries on that front! i hope to be able to have a demo out by the end of the year, but that’s not a hard deadline. it could be later, but it could also be much sooner! it all depends on how much time i get to work on it.here’s where i am game-wise: over a year after i started working on it, i’m finally almost done with the outline of game mechanics and the story. all i have left to write is the finale, at this point, and then i can start actually scripting. i have the base character sprites done for 4/5 main characters, too, three of which you can see above, and have to do emotions for them and sprites for around ten other characters. here’s where i am, personally (tune out here if you’re not interested): i started college! it’s fun and it’s scary and it’s a lot of work, hence the long break between updates. i also spilled tea all over my laptop back in october and lost almost all of the art i’d done, which led to me getting really frustrated whenever i’d look at it for a while. i’m back now and, as you can see above, have been reworking all my sprites! i’ve got a new style and i’m honestly way happier with these than i was with the old ones anyway. thank you so much for sticking with me through all this! the haunting of brushfire lane has been my pet project for the past year and a half now and i can’t wait to get to share more of it with everyone. (the haunting of brushfire lane is a visual novel about gay love, found family, and existential optimism. if that sounds up your alley, consider checking out my blog @brushfirelanegame for more info! <3) -- source link
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