dm-clockwork-dragon: dm-clockwork-dragon: The Prizefighter 2.0 Enters the Ring I originally built th
dm-clockwork-dragon: dm-clockwork-dragon: The Prizefighter 2.0 Enters the Ring I originally built this class as a commission, and honestly, I’m ashamed to say I sort of phoned it in. I had never done a Melee class before, and my heart wasn’t entirely in it at the time, so the finished product turned out somewhat uninspired and full of holes. After almost a year, and more complaints about the massively over-powered unarmed strikes than I can count, I decided it was finally time to take another look, and do this class justice. So sitting down with a fresh version, I started by re-tooling the entire way the class used unarmed strikes: rather than making every strike a deadly powerhouse, I gave the player more control over their damage output with each attack, And made sure that more power meant using more resources. To counter this, I gave the class new features to allow them to regain stamina more quickly, and then tried to focus on re-working the half-dozen or more abilities that I had essentially phoned-in from other classes. I’m still not the type to play martial characters myself, but I would like to think that this new build is a lot more balanced, and will hopefully be a lot more fun to play. After so long being ignored, the prizefighter really deserved a second chance. The Previews here are low resolution, for the full PDF check out the full class using this handy dropbox link. If you like what I do and want to support me, Check out my Patreon or Ko-Fi pages, or just come say hi on my Discord! Three Now? I’m Honored! -- source link