dailyadventureprompts:Monsters Reimagined: FiendsI know I’m not alone in really disliking d&d’s
dailyadventureprompts:Monsters Reimagined: FiendsI know I’m not alone in really disliking d&d’s alignment system, but I seldom see anyone talking about how its rigid and arbitrary simplicity really hamstrings the game’s moral mythology. Look no farther than the alignment based outsiders: clockwork beings of order, reptilian creatures of chaos, ineffective angels of good ( we’ll get to all of them) and today’s target of contrition: the laughably obtuse servants of evil. Today I’m going to explain why the way that demons and devils in d&d are so poorly implemented, then a few different ways they could be changed to enrich your campaign. TLDR: The great wheel cosmology is dumb and is holding you back from any nuance in your worldbuilding. There should be no one central hierarchy that all demons and devils fall into, and instead there should be numerous hell dimensions throughout the planes that all operate independently.If you want to maintain the distinction ( which I could take or leave), demons are the manifestations of various cruelties, evils, and miseries of the world that have festered for too long. Devils should go back to their roots as tempters and punishers of mortals, existing as a counterbalance to angels as the protectors of mortals, and the messengers of the gods. Keep reading -- source link
#monsters reimagined#alignment#morality