Here are some animations I’ve done to test out distinct open-source animation software I wish I coul
Here are some animations I’ve done to test out distinct open-source animation software I wish I could have heard of earlier.The Jester was going to be a bigger animation in GIMP, but it is very fidgety to work with in that regard. It lets you turn the Layer portion of the image editor into a timeline, but the disadvantage to that is… you kind of lose your ability to use layers (because now each layer is a frame!), making your work somewhat more complicated and easy to mess up. Still, it can be useful for rendering a series of images you’ve made somewhere else as a .gif with full framerate control in a decent Graphical User Interface, so it’s still useful.Second one was made in Aseprite, which you can either buy a license for or build it yourself to spare $15 bucks outside a sale, and as it shows I clearly had more incentive to do stuff in it. It has a (somewhat) friendly and customizable interface, timeline AND the layers. It’s very lightweight, but the disadvantage is that it is specialized for Pixel artwork so working without hardness (there is no brush tool) or very high resolution business will probably not fare as expected.I’m yet to try Krita or OpenToonz but haven’t had the time lately. I’ll try do something for those eventually. -- source link
#neko arc#melty blood#jester#darkest dungeon#animation#software