Okay, I sorta forgot about this: While I’m focussing on getting the player character done right, I a
Okay, I sorta forgot about this: While I’m focussing on getting the player character done right, I also stumbled further down the path concerning various things in Unity. Like floating books with swirly bookmark tails (right now they just follow the player, need to research AI movement more), glowy bits that activate when the player gets near them and some other stuff.Like why Blender butchered my first fbx-files so much: Turns out there is this tiny button next to the scale (And you know this is Blender because there is always that one button that solves everything but is so easy to miss)… -- source link
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