Didn’t accomplish much today, but fiddled around with hair and scarf. I like the scarf, not sure abo
Didn’t accomplish much today, but fiddled around with hair and scarf. I like the scarf, not sure about the hair (will stay away from “hair cards” because I want polygon hair for my characters), will probably redo that again.In case anyone is interested in how I modeled these in Blender (short version: by whacking things with several rocks), here’s a not-tutorial:The hair is made from curves with separate objects as taper and bevel definitions. The bevel object is a bezier circle with free-formed handles to make the hair look less smooth, the taper object is just a bezier curve that defines how pointy the hair will be.The actual hair is just another bezier curve, which makes things really easy when it comes to shape the damn strands around the head. If necessary you can add more handles to form more complex shapes. Only thing that bothers me is that merging all the hair objects into one seems to mess up all their scale and rotations.The scarf gave me some trouble until I remembered the solidify modifier. My starting point was a simple line of planes extruded around the neck.Subdivided it down the middle and gave it some wrinkles.The solidy modifier gives the flat planes some depth.A bevel modifier (set to angle mode so it just bevels the sharp edges and used before the subsurface) and subsurface modifier later: Dunno if these explanations make any sense, let me know if anything is uncear. -- source link
#blender#tutorial#game dev#character design