Wanted to import a Blender model to Unity with some of the bones unkeyed, sorta worked. Had to expor
Wanted to import a Blender model to Unity with some of the bones unkeyed, sorta worked. Had to export it as fbx because Blender’s export pipeline seems to give all unkeyed bones some keyframes by default. Results were…workingish.Gave the unkeyed bones joints, coliders and rigidbodies in Unity, which made the sash and hair wriggle around in a dynamic way. Then I tried to move the character with script and things got all wobbly as you can see in the lower picture. Turns out all I had to do was enable projection for the character joints and lower the value (because the fbx export somehow shrinks down the mesh by 100 without touching the scale?).And yeah, the whole model is just for testing purposes and not final. The shoulders in particular need some more work. Might as well redo the character entirely. -- source link
#blender#desert library#game dev