jonkakes:words-are-chaos:somethingdnd:bitter-bi-witch:somethingdnd:captain-forsyth:somethingdnd:nozi
jonkakes:words-are-chaos:somethingdnd:bitter-bi-witch:somethingdnd:captain-forsyth:somethingdnd:nozignature:somethingdnd:takeo14:somethingdnd:thatwestonkid:My super advanced mapmaking technique - a handful of dice makes the map niceinteresting methodMy question is do the die affect topography any or just set the borders?I imagine it’s up to the person making the map. But maybe the more dice in a single spot, the more mountainous or forested the area. Maybe choose a few dice to be deemed cities, and some dice for ruins.Maybe let the dice choose, like a nat 20 would be the world capital, and 10’s would be mountains or something like that.1-5: Plains and fields6-8: Forests9-11: Mountains12-14: Tundras and snow covered lands15-17: Farms and towns18-19: Larger cities20: Capitals and castleswhat would happing if all the dice landed on a 20?then you have a very busy continentnot all of those are d20s though, so you’d have to come up with another method for the other onesAdjusted for all dice you might haveD201-5: Plains and fields6-8: Forests9-11: Mountains12-14: Tundras and snow covered lands15-17: Farms and towns18-19: Larger cities20: Capitals and castlesD121-3: Plains and fields4-6: Forests7-8: Mountains9-10: Tundras and snow covered lands11: Farms and towns12: Larger citiesD101-3: Plains and fields4-6: Forests7-8: Mountains9: Tundras and snow covered lands10: Farms and townsD81-4: Plains and fields5-6: Forests7: Mountains8: Tundras and snow covered landsD61-3: Plains and fields4: Forests5-6: MountainsD41-2: Plains and fields3: Forests4: MountainsHoly shit. Definitely using this.I swore at how simple this motherfucking thing is. You’re all bastards and i love you. -- source link