Not much to see here until the actual functions of the stats are known in more detail. Cool is a cro
Not much to see here until the actual functions of the stats are known in more detail. Cool is a cross between reputation and charisma.Just in case you’re tardy to the party (even tardier than me, that is): in a departure from the source material, there will be no classes. The source material is a pen and paper rpg though, where a diverse class system makes much more sense than in a singleplayer game. A “fluid class system” as CDPR calls it make much more sense here, imo. Assuming of course that interesting specializations are possible and meaningful. None of that master smith+alchimist+enchanter+swordsman+thief+archer nonsense that’s made all my characters play alike in Skyrim.At this point though, I’m wonderin in what way - if at all - the fluid class system adds an additional layer on top of simply leveling, picking perks, or implants. In Witcher 3, we had to specialize as well, but I wouldn’t call that a class system. -- source link
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