necrogen-egregore:wizardoftrash:I’m speechless for a few reasons, but this is excellent design
necrogen-egregore:wizardoftrash:I’m speechless for a few reasons, but this is excellent design for a few reasons. I’m extremely excited about this set, despite the fact that I have a terrible phobia of parasites and that this is clearly a parasitic thing going on in the art.First, the colorless cards that cost colored mana keyword is fantastic. Lets just take a moment to think about how excellent that is. We get a whole mess of cards with such a flavorful and functional mechanic. Any solid cards with devoid are going to at least make a splash in EDH to dodge protection granted by swords. I’m looking forward to seeing if ghostfire blade will see play through this mechanic.Now onto the main event, lets talk about ingest. It looks like a trap. I’ve noticed that people on the casual side sometimes over-emphasize milling or exiling cards from a player’s deck, not fully understanding that 9 times out of 10 it does not make the game more winnable. A card in a player’s deck is not nearly as much of an asset as a card in their hand or in play, and equating milling or ingesting to discard is a rookie mistake.That being said, in the context of standard format, this mechanic is going to matter. It is in the same rotation as delve and anafanza, as well as some banishing light style effects. As we saw from Oblivion Sower (which lets you play all of the land cards an opponent has exiled) there will be cards that capitalize on this mechanic. Also, the top of the library matters right now as well, as SCRY is now an evergreen mechanic. Mechanics like ingest are a way to un-scry a player, or at least forces your opponent to scry more carefully.Lastly, these effects impact stability for certain deck archetypes. A control or combo deck that loses parts of its win condition is going to have to work harder to get what remaining copies they have if at all. Though it is nearly impossible to predict what effect ingest will have on your opponent’s draws, there are going to be games won or lost because players were unable to draw a key card at a key time.Most importantly, the card’s border art for devoid is totally fantastic.(From a previous post.)The parasitical licid-like appearance of that spawn, those flexible bone-to-tentacle-limbs wrapping themselves around those shameful hooks, the inevitable and inconvenient specist parallels brought up by the tamed humanoid image… everything about this eldritch vampire-jockey screams humiliation.The differences between the vampires of Innistrad and the vampires of Zendikar are so tragically stark. Innistrad vampires are rich, powerful, and beautiful. Their dominance over the plane is so absolute that Sorin had to create Avacyn just too keep them from eating all of the delicious humans. Zendikar vampires, on the other hand, are deformed, despised, and reluctantly enslaved. Every living being on the plane seems disgusted by their mere existence, including (probably) themselves. Despite their predatory nature, I can’t help but feel sad for the Zendikar vampires. The idea that Sorin may have had a hand in their creation and betrayal into slavery will be a grave mark against him if it turns out to be true. -- source link
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