Half-Life: Alyx concepts | Part 2 ( Part 1 | Part 3 | Part 4 ) SO much of my work on this game
Half-Life: Alyx concepts | Part 2 ( Part 1 | Part 3 | Part 4 ) SO much of my work on this game was just adding additional little design details to City 17, which was a blast. I could probably write a whole dang thread about finding joy in the deceptively mundane aspects of world-building at some point, but for now: it rules!! try it.City 17 soda cans (fun fact: the texture on the can of гранж may or may not be the HL1 box art )Coffee tin (also the snark food tin in Alyx’s hideout)ID cardsMid-tier wine that is trying to look WAY fancier than it actually is…I also now know WAY too much about regional food regulations, but I hope players who read Russian appreciate the details when they’re sloshing around those bottles (apologies in advance for the inevitable typos but I don’t think there are TOO many of them) -- source link
#prop design#label design#my art#half life