thirdtofifth:Saguaro SentinelHuge plant, true neutralArmor Class 14 (natural armor)Hit Points 138 (1
thirdtofifth:Saguaro SentinelHuge plant, true neutralArmor Class 14 (natural armor)Hit Points 138 (12d12 + 60)Speed 30 ft.Str 23, Dex 8, Con 21, Int 10, Wis 13, Cha 14Damage Resistances bludgeoning, fire, necrotic, slashingSenses passive Perception 11Languages SylvanChallenge 9 (5000 XP)Thorns. The saguaro sentinels body is covered in hundreds of thorns. At the start of each of the saguaro sentinel’s turns, if it is grappled by a creature, it deals 3 (1d6) piercing damage to that creature. Whenever a creature hits a saguaro sentinel with an unarmed or natural weapon attack, that creature takes 3 (1d6) piercing damage.Tough Flesh. The saguaro sentinel has advantage on saving throws against spells that would deal necrotic damage to it.ActionsMultiattack. The saguaro sentinel makes two slam attacks.Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6+6) bludgeoning damage plus 3 (1d6) piercing damage.Saguaro sentinels are desert counterparts to treants. Almost always solitary, these creatures are slow to anger but also lack the treant’s benevolent mindset. Guardians of desert plant life, they viciously attack any who attempt to destroy vegetation in their territory. A saguaro sentinel ranges between thirty and fifty feet tall, and weighs around 6,000 pounds. Originally from Sandstorm. If there is a monster from 3.5 or Pathfinder that you want to see converted to 5e, feel free to send me a message or submit a monster request on the submit page.Classic mutant flora of Gamma Terra’s arid Death Lands.The clever ones are -- source link
Tumblr Blog : thirdtofifth.tumblr.com
#post apocalypse#gamma world#mutated plants