pmlylm:Mock ups for the new User Interface! I used the updated sprites as much as I can, but since i
pmlylm:Mock ups for the new User Interface! I used the updated sprites as much as I can, but since it’s a mock up not all the sprites are updated yet. Here’s some explanation per screen!1 Normal dialogue screen.2 Hover version of all the buttons (when you hover over them with your mouse it will change color). This mock up also includes different positions for the dialogue box depending on who’s talking, once actually tested in the game I might change it, in case it’s annoying haha3 Mini CG + little dialogue box. Who’s talking is seen by the shadows color and the box will point to the person in the background who’s talking (all mini CG’s only have one or two people talking. When it’s someone else off screen, a different mini dialogue box will show with it pointing down)4 Full screen CG. Not the updated version of the CG yet!5 Choice options. When you hover over one of the choices it will turn white.6 Player keeps an agenda with what they have to do that week and what they did (who they helped, to keep track)7 Player is able to visit one of the boys. Only when the player hovers over the portrait will it appear in color.♫ Click here to play the demo for free (pc only) Follow this blog or join the discord server to keep up to date with the development of the visual novel Play me like you love me (click for info) A visual novel about instruments becoming human and looking for love My patreon page (for donations) from my development blog! -- source link
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