probablyfunrpgideas: probablyfunrpgideas:srsfunny: I’ve been here longer than you and I&rsqu
probablyfunrpgideas: probablyfunrpgideas: srsfunny: I’ve been here longer than you and I’ve never seen a ghost here Use the Ghostwalk supplement for D&D to play an adventuring party who happen to be… life-deficient. Their challenges involve solving mysteries and helping mortals without revealing too much, since they don’t want to scare anyone. Alternatively, you could try playing a bunch of ghosts who are trying to prank some stuck-up kids who are in paladin training, or a crooked official. It would be nice to participate in a haunting from the other side! Idea: make all of your players have ghost characters, but don’t tell them. Ask each one to come up with a backstory involving a calamity that affected their character personally, and check to make sure they vaguely could prove it was lethal. For NPCs, maybe they can only interact with mortals at certain times of the day or night? Or only when they’re feeling certain emotions? Depending on their ghostly injuries they might or might not pass for human at first. They could do more positive interacting with undead (“that’s weird, the vampire didn’t try to drink our blood at all”) or if they stay in dungeons enough maybe they just don’t run into the living very often. See if you can Sixth Sense the whole party. If one of them is playing an occult type class you could decide that one is still alive and all the NPCs just think this is a really powerful adventurer to go on quests alone. -- source link