May’s Featured Game: TRÄUMEREI DEVELOPER(S): VeynnENGINE: RPGMaker VX Ace
May’s Featured Game: TRÄUMEREI DEVELOPER(S): VeynnENGINE: RPGMaker VX Ace GENRE: Horror, Exploration WARNINGS: SuicideSUMMARY: One day, a young boy wanders into the woods with only the twisted, mangled remnants of dreary branches obscuring the bleak horizon. As the sun starts to set beneath ruby-red clouds, the boy, Noël, happens upon a desolate cross-bridge atop a river of blood. Upon crossing over it, he finds himself standing by a gate wrought from stone. Confronted by the fantasies his beloved grandmother read to him as a child, the boy finds himself lost in a dark ‘Wonderland.’ However, all is not that it seems. While exploring, Noël must gather the memories of those forsaken souls who roam lest their hearts shatter. Our Interview With The Dev Team Below The Cut! Introduce yourself! *Hiya everyone! I’m Veynn; the developer of Träumerei and Kinderszenen. I’ve been in the RPG Maker fandom for about two years now. I absolutely love the horror genre and wanted to try creating something immersive! What is your project about? What inspired you to create your game initially? *Veynn: Essentially, Träumerei is a horror game with dark fairytale elements that starts off with the protagonist, Noël, 'wandering’ off into the woods one dreary day. In-order to save himself, he must continues to explore the twisted world he stumbles upon…. I was inspired to create my game after my dreams and nightmares. I thought they were interesting so I felt like putting them to paper. Also, when I first started working on this game I wanted it to be much shorter and have a creepy, whimsical 'woodland’ atmosphere like that of Little Red Riding Hood. Though in the end it wound up much differently. How long have you been working on your project? *Veynn: I started working on this project around June 2015, but after the demo I ended up revamping everything. So, all-in-all I’ve been working on this for about a year and a half. Did any other games or media influence aspects of your project? *Veynn: Yes; I was influenced by Little Red Riding Hood, folklores, and myths in terms of atmosphere! Have you come across any challenges during development? How have you overcome or worked around them? *Veynn: Progress has been going quite swell but I’d say my biggest challenges occurred right when I first started working on this project. Since I was new to RPG Maker it took me a bit of time to figure out how to use it and exactly what style I should use. I kept switching between pixel-based art and alternative styles before settling on a 'painted’ 2D sidescroller. Have any aspects of your project changed over time? How does your current project differ from your initial concept? *Veynn: Minus the style change, not much has changed over time. Though, I’d say it was originally going to be slightly shorter and less detailed in terms of character backstory. What was your team like at the beginning? How did people join the team? *Veynn: I’ve always been the only developer of the game, but I recruited voice actors for the primary characters. What was the best part of developing the game? *Veynn: Could I say…everything? Hahahaha, it’s been such a fun experience. But if I had to choose I’d say I enjoy character and background designing the most! Looking back now, is there anything that regret/wish you had done differently?*Veynn: I regret making the demo so short, but as it’s not actually 'canon’ I don’t find this to be too big a problem. If anything, I wish I had settled on a particular style much sooner–there are a lot of old maps that I did like but I can’t quite use them in the game anymore due to the conflicting art styles. Once you finish your project, do you plan to explore game’s universe and characters further in subsequent projects, or leave it as-is?*Veynn: As for this game and its characters, I most likely will not do anything with them as I feel there would be no necessity. However, I am working on a small side game that take place in the same universe. What do you look most forward to upon/after release?*Veynn: I look forward on hopefully bettering my other projects after garnering experience from working on this one! Is there something you’re afraid of concerning the development or the release of your game? *Veynn: Not really, no. Question from last month’s featured dev: At what point in development do you start making the game? Do you write out the story/dialogue/events in its entirety before programming? Or do you just have general concepts planned and flesh things out as you go along?*Veynn: I actually did write a very, very basic outline for a 90 chapter webcomic months before I decided to make Träumerei a game project. So, I’d say I started development a few months after drafting the first basic plot synopsis. After that, I started to work on both dialogue and eventing before saving programming for last. Do you have any advice for upcoming devs? *Veynn: Make sure to plan ahead, but more importantly, have fun! If you want to make anything, go for it! Do whatever makes you happy. And, even if things may seem daunting at first it does get the easier as more time goes on. Don’t be afraid to ask for advice and help or to work alone or with a team–in the end just rely on your judgement and feelings. It really does seem difficult at first, but it’s absolutely well worth it to try. All you need is patience and enthusiasm! We mods would like to thank Veynn for agreeing to our interview! We believe that featuring the developer and their creative process is just as important as featuring the final product. Hopefully this Q&A segment has been an entertaining and insightful experience for everyone involved! Remember to check out TRÄUMEREI if you haven’t already! See you next month! - Mods Gold & Platinum -- source link
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