I recently discovered that there was a really easy to use program that extracts models and textures
I recently discovered that there was a really easy to use program that extracts models and textures from FF14. I know… I’m late to the party with that, I don’t mod MMORPGs so I never know what’s available. So anyways, I thought it would be neat to put my “Warrior of Light” and Emet-Selch into Unreal Engine 4. I’m new with learning UE4 so this was an attempt.It’s the same models and normal map textures extracted from the game. Although I did need to create new skeletal rigs, and a bunch of new texture maps(New diffuse, Scatter, Roughness, Specular, alphas, displacement etc.) for the shaders to work right. It was still a lot of work surprisingly. The hair I got lazy with, I didn’t paint vertex colours or create a flow map(I used the normal map from the game in place of the flow map which sort of worked a little bit). Hair in UE4 I find takes a lot of extra work. But hair always does for pretty much anything.The skin and hair shaders I’m using are from the “Digital Human” UE4 tutorial for creating realistic characters that I edited slightly.……the extractor also hasn’t been updated since HW I think… so trying to find Shadowbringers stuff with it… was unbelievably tedious. -- source link
#shadowbringers#emet-selch#unrealengine