lunariseclipse-art: I recently discovered that there was a really easy to use program that extracts
lunariseclipse-art: I recently discovered that there was a really easy to use program that extracts models and textures from FF14. I know… I’m late to the party with that, I don’t mod MMORPGs so I never know what’s available. So anyways, I thought it would be neat to put my “Warrior of Light” and Emet-Selch into Unreal Engine 4. I’m new with learning UE4 so this was an attempt. It’s the same models and normal map textures extracted from the game. Although I did need to create new skeletal rigs, and a bunch of new texture maps(New diffuse, Scatter, Roughness, Specular, alphas, displacement etc.) for the shaders to work right. It was still a lot of work surprisingly. The hair I got lazy with, I didn’t paint vertex colours or create a flow map(I used the normal map from the game in place of the flow map which sort of worked a little bit). Hair in UE4 I find takes a lot of extra work. But hair always does for pretty much anything. The skin and hair shaders I’m using are from the “Digital Human” UE4 tutorial for creating realistic characters that I edited slightly. ……the extractor also hasn’t been updated since HW I think… so trying to find Shadowbringers stuff with it… was unbelievably tedious. Not Sims related, but still sort of mod related. -- source link
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