Syd Mead / シド・ミード (Part 1: 1988-1997)sydmead.com/v/12/syd-mead-inc/One of the most famous con
Syd Mead / シド・ミード (Part 1: 1988-1997)http://sydmead.com/v/12/syd-mead-inc/One of the most famous concept artists whose work on movies such as Aliens, Tron or blade Runner has inspired countless games. His first known video game-related work wasn’t on a game but for Joystik magazine in 1982.Although his personal website lists most if not all of his works, some of them aren’t named, so you have to guess which game it is by looking at both the year and the name of the contractor. Unfortunatly, it seems that some of these games never hit the shelves. Even when you found about a game, and despite Mead’s popularity, it’s pretty hard to find some of his concept art (and his artbooks are out of print and pretty expensive).Gran Chaser was released in 1995 but the copyrights features 2 different years for Mead’s illustrations: 1992 and 1995. Chances are the game was originally developed for the arcade market then shelved.Part 2:http://videogamesdensetsu.tumblr.com/post/172342167145/syd-mead-%E3%82%B7%E3%83%89%E3%83%9F%E3%83%BC%E3%83%89-part-2-2003-2006-miscGames featured above:1-2) Cyber Tank / サイバータンク (Arcade - 1988) flyer illustration3-4) Terraforming / テラフォーミング (PC Engine CD - 1992) Concept and scenic design. also planned for Mega-CD but cancelled5) CyberRace (PC - 1993) Visual Concept Designer6-7) Gran Chaser / グランチェイサー, AKA Cyber Speedway (Saturn - 1995) Concept design and key scene digital illustration8) A5 / A列車で行こう5 / A Ressha de Ikō 5 (PS1 - 1997) promotional poster art9-10) Wing Commander: Prophecy (PC - 1997) Concept art (aliens + Nephilim designs)Games he has worked on:A5 / A列車で行こう5 / A Ressha de Ikō 5 (PS1 - 1997) promotional poster artAliens: Colonial Marines (PS3, 360, PC - 2013) USS Sulaco interior designBattlestar Galactica (PS2, Xbox - 2003) designs Blade Runner (PC - 1997) visual consultantBounty Hounds / バウンティ・ハウンズ (PSP - 2006) “designs the key components” (cancelled on PC)Gran Chaser / グランチェイサー, AKA Cyber Speedway (Saturn - 1995) Concept design and key scene digital illustrationCyber Tank / サイバータンク (Arcade - 1988) flyer illustrationsCyberRace (PC - 1993) Visual Concept DesignerDevastation (PC - 2003) Special ThanksJet Moto 4 / Jet Moto 2124 (PS1 - 1998 - cancelled) concept artTerraforming / テラフォーミング (PC Engine CD - 1992) Concept and scenic design. also planned for Mega-CD but cancelledTron 2.0 (PC, Xbox - 2003) Light cycle designWing Commander: Prophecy (PC - 1997) Concept art (aliens + Nephilim designs)Unidentified games:untitled Valve game (2015) game design = The Lab?untitled Polyphony Digital game (2015) = Gran Turismo 6/Sport?Other video game related works:Joystick magazine (January 1983) illustrationsSony Hit Bit (MSX Magazine - January 1986) promotional illustrationsSources:_Bounty Hounds:https://game.watch.impress.co.jp/docs/20060623/bh.htm_Cyber Tank:https://twitter.com/Kaz6801/status/921960965091889152https://twitter.com/AGE43/status/921963977625575425_Gran Chaser:Sega Saturn Magazine - June 1, 1995https://vgmdb.net/album/274_Jet Moto 2141: Sentury_Joystik Magazine:https://archive.org/details/joystik_magazine-1983-01_Terraforming: Pix'n Love 30_Tron 2.0: Sentury II_Wing Commander Prophecy: Sentury, via:http://www.wcnews.com/news/2008/11/08/making-the-games-nephilim-fighter-artworkhttp://www.wcnews.com/news/2008/11/06/making-the-games-nephilim-capital-ship-artworkhttp://www.wcnews.com/news/2008/11/04/making-the-games-manta-artworkhttp://www.wcnews.com/news/2007/07/21/we-ve-got-it-meadhttp://www.wcnews.com/news/2001/08/15/six-legs-were-made-for-walking -- source link
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