Hi everyone!Some folks asked me to post my processes for these ortho things, so here I go&hellip
Hi everyone!Some folks asked me to post my processes for these ortho things, so here I go…—So the needs are : Something mysterious escaped from a secret lab facility. Design an ortho that not just gives modelers, bg painters, and board artists an idea of the space but also incite a mystery. What kind of people inhabited the space? What was its history? What were the people working on? How and why is this facility now in shambles?First I quickly doodled ideas on a sketchbook with the needs in mind. It’s always nice to know where I wanna go before I start. I tried to really take my time with this phase. I did research, I explored a butt load of ideas, I designed inside the box then design outside the box.Next, I made a rough sketchup model. I tried to be as descriptive as possible and focused on creating a path for the eye. I populated the scene with props even if I felt I could draw the prop freehand. It saved time and energy in the long run. And yea, sure I’m a fan of using sketchup for this type of stuff, but I highly recommend to try it freehand with perspective if this is your very first ortho rodeo. The fundamentals you learn building something from nothing without the aid of a 3D program is hella good for you.I then draw on top of the model as any times as I need to but I didn’t just trace everything willy nilly. I improvised as I traced. It’s like when you’re jamming in a band and your bass player is holding a great grove. I don’t just play the same exact shit he’s playing, I solo on top of it. I let my soul do a little singing here. I believe having a strong foundation works wonders when exaggerating and generating designs with personality.Alright, so now I have an awesome line drawing. Time to add value. The eye craves this stuff. Highest value contrast is where the eye wants to go to. This is where I played around with lighting and drama. At this point I’m glad I’ve made it through half the battle.I then roughed in the local colors with a general palette in mind. Everything is subject to change so do your best to cut everything into different layers. I wanted to wanna give myself the option to quickly alter the hue, value, or saturation of any given layer without stressin’ about re-paints.Lastly, I used my knowledge of painting to finish the piece. I tried to really hone in on the storytelling and to not noodle around. Every time I thought I was done or satisfied, I checked with both my story notes and my old school notes then checked back with my piece. How can I improve it? How can I get from 80% there to 100%? Can I improve the lighting to emphasize the mystery? Is there a prop that needs to be added to improve the storytelling. Is there a prop I need to remove that detracts from the storytelling?—I hope this was helpful! -- source link
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