I started this project in 2012 when I got quite limited experience in 3D. Limited by architecture ex
I started this project in 2012 when I got quite limited experience in 3D. Limited by architecture experiments mostly and have had almost no clue about rigging, character design or animation. Since then I was spending few weeks each autumn to recreate my original designs for Opus Dwemer. This time I present you the last iteration of telvanni set (yea, I knew, I was considering previous one the last). Since the previous one I completely rid of other artists assets, leaving only one dwemeric metal texture from the original game. All images are in 4k resolution. Alternatively, you can inspect this model on a Sketchfab. -- source link
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