askrenardfoxx:etyas-shenanigans:Here it is, the tutorial I’ve been asked about the most: Etyas liqui
askrenardfoxx:etyas-shenanigans:Here it is, the tutorial I’ve been asked about the most: Etyas liquids. I tried to make them as visual as possible, sorry, if it’s a mess for you c:Every gif is separated by numbers, and an explanations can be found below:1) Lighting - After drawing your contours, think about the location of your main light.I’ll also add for myself some back light, like… Candle or something. Yeah. - Your main light will track down the surface of your liquid string from the side it is shining. - Liquid itself will distort this light to the sides. - Same goes to the backlight, just in a smaller amount~ - It doesn’t need to be picture perfect. Liquids tend to be chaotic in structure.2) Cover lighting - Liquids are not just strings and tubes that hang everywhere. They can cover stuff too! With the following effects… - Here’s our basic test tube. It has it’s own shine coefficient, but when we pour some liquid over - It implifies shining effect of the weird test tube, folowing the rules from the previous gif - It also will make coloration of the tube a bit darker… I’m sure you’re familiar with multiplying layer effect.3) Distorion - When the liquid crosses something, it will distort it, mixing colors with the background. - I prefer to draw that effect above every layer in the pic, copying colors around4) Colors and opacity - By adjasting colors, opasity and lighting strength, we can manipulate our drawing to appear like other liquids.There is nothing to show off here - you should try it yourself!5) Viscosity - Don’t forget about the viscosity of liquids. They can behave differently depending on their type.6 - 7) Little tipsDrawing liquid covering an object without contours - Apply your liquid via Multiplier layer effect or Screen effect with the gradient tool or airbrush. - Make holes in it wherever you want - Draw your lighting over it, avoiding the holes and bending the light around them a little - Erase the light where your gradient ends - Draw light around the borders of the liquidDrawing puddles - Draw basic shape vith Multiplyier or Screen effect, blur at some points, maybe add holes. - Puddles tend to reflect large amount of visible lighting, and less in the shadows - Draw your lighting, bluring it on the blured sections and bending aroud crisp bordersSomething like that. Hope it’s fine.PawtreonFur-murp.s. Animations working?dayum :o that’s awesome -- source link
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