King’s Consonance——————————&md
King’s Consonance————————————————When an opponent’s monster declares a direct attack: Negate the attack, then you can apply the rest of this card’s effect. Banish 1 Tuner monster and any number of non-Tuner monsters from your Graveyard, whose total Levels equal 8 or less, and if you do, Special Summon from your Extra Deck 1 Synchro Monster whose Level equals the total Levels of those banished monsters. (This Special Summon is treated as a Synchro Summon.)————————————————Can Be Found In: Premium Gold: Infinite Gold (PGL3-EN019)Attack negation is an unharm yet quite efficient tool to keep us and our monsters from any attacks, ranging from stopping a single battle to nullifying the whole Battle Phase. Unfortunately, as more options threatening monsters outside battles became more recurrent these cards became less reliable, with a very few remaining in Stall Decks thanks to their chainable nature. But while far from a staple pick in most current builds, attack negation tries to adapt with new mechanics like hand effects and some additional bonuses.“King’s Consonance” is a Trap Card that aims for a full comeback in the very worst conditions of a Duel. If the opponent declares a direct attack, “King’s Consonance” activation will simply negate it. But after that “King’s Consonance” effect continues with a Synchro Summon, using a Tuner and other materials in our Graveyard being banished for a Level 8 or below Synchro Monster. Quite a particular card very few can replicate, “King’s Consonance” has the potential to not only save us from lethal damage but also immediately bring out one of many lead monsters our Extra Deck can offer at the moment.There’s really no need to wait for the very last turns to use “King’s Consonance”, as once the opponent declares a direct attack (Even by a monster that can ignore ours to battle) it can get into action to help us. While is highly preferable to have enough materials in the Graveyard for this Trap’s Synchro Summon, don’t hesitate on activating this card in dangerous situations where it could stop lethal damage and/or an OTK setup. But given the nature of Trap Cards, we can play normally with our Synchro Summons to then Set “King’s Consonance” for coverage. While “King’s Consonance” covers a big number of Levels with its effect, one vital thing about its effect is that is able to ignore special requeriments of the Synchro Monsters we can potentially summon. Some like “Flower Cardian Lightshower” and “Junk Destroyer” will bypass their unique conditions to arrive during the opponent’s turn and disrupt their game, while monsters requiring other Synchro Monsters like “Life Stream Dragon” and “Crystal Wing Synchro Dragon” will make their arrival far cheaper compared to common means. But regardless of the Synchro Summon as the opponent might continue their Battle Phase, we can then follow with “King’s Synchro” as uses the just brought Synchro Monster for an even bigger summon using a Tuner from our Graveyard while also negating the incoming attack.“King’s Consonance” has very interesting potential when we examine the possibilities of its summoning effect, going beyond negating a simple attack and putting us out of danger. Ignoring most summoning conditions among Synchro Summons, “King’s Consonance” pretty much offers a massive card pool of Synchro Monsters ready to arrive during the opponent’s Battle Phase with the right effect for the situation. Despite depending on the Graveyard for these results, is a no brainer that a Deck with this Trap Card won’t take long on spending materials for Extra Deck summons of any kind, keeping a few slots for the best Synchro Monsters this card can assist us with in response of a direct attack. That’s really the main problem of “King’s Consonance” however, as while direct attacks are a common ocurrence in most Duels the opponent might use any options to clear our backrow and/or simply battle our monsters if that assures some solid damage. But despite some hiccups on its activation, the thousands of Synchro Summons “King’s Consonance” alone can cover makes it a strong defensive tool to save us from any trouble with a big comeback.Personal Rating: B++ Negates an opponent’s direct attack+ After its attack negation will use materials in the Graveyard to Synchro Summon a Level 8 or below monster+ Ignores the majority of Synchro Summon conditions- Might require Graveyard management and a suitable Extra Deck for its effect- Its activation requeriment might make it not as dependable in some battles -- source link
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