Trading Places————————————&m
Trading Places————————————————If your LP is higher than your opponent’s, switch your LP with your opponent.————————————————Can Be Found In: Extreme Force (EXFO-EN065), 2018 Mega-Tin Mega Pack (MP18-EN212)Some cards will require to think outside the box, as their effects are counterproductive for the average Deck. With heavy costs or abilities that greatly benefit the opponent, these cards are usually ignored and seen as common cards filling certain releases. However, once the playerbase investigates the possibilities with other cards’ interactions, these effects can become not only quite benefitial but might also give us an unusual victory condition. While far from a competitive pick, these are cards that makes Duels more interesting for both players due their particular combo potential.“Trading Places” probably gives us one of the worst outcomes we could ask during a Duel. If our Life Points are higher than the opponent, the activation of “Trading Places” will make both players switch Life Points with each other. Potentially putting us at risk as the opponent might gain a respectable quantity of Life Points, “Trading Places” is undoubtly an extremely counterproductive card. However, “Trading Places” has some options to work along with which despite not making it a powerful card compared to other cards with negative effects, it can make some rarely seen cards effective by turning a Duel against us.Activating “Trading Places” is simple, as all we have to is to deal damage to the opponent while keeping our Life Points higher than theirs. An easy task obtainable by your average Deck, “Trading Places” won’t need an opponent to be at their bare minimum of Life Points to be activated, although depending of the cards we are playing along with might need a big difference between players. Some cards like “Emerging Emergency Rescute Rescue” and “Jurassic Impact” will only need a small difference to obtain their best performance, while others like “Elemental HERO Air Neos” and “Soul Drain Dragon” will become stronger the lower our Life Points are. More specific strategies will abuse some of their best cards to gain advantage and prepare special conditions, like Stalling with “Frozen Soul” as we draw cards by “Hope for Escape”, or Psychic Decks gaining several benefits from “Psychic Sword” and “Psychic Trigger”. But at the same way “Trading Places” can make certain cards work it can also make them useless, as some effects like the mentioned “Megamorph” and “Ancient Sacred Wyvern” will have severe demerits by making the opponent have more Life Points than us.Although some counterproductive cards like “The Bistro Butcher” and “Gift Card” became powerful tools under the right build, “Trading Places” is in a complicated situation. The Spell Card has various cards to work along with an obtain a variety of results, but instead of trying to deal damage to play this card we could obtain the same results as soon the opponent deals non lethal damage or by playing cards requiring Life Point costs. Also, the classic “Reversal Quiz” does a similar job and became a well known OTK setup, as we can give our Life Points to the opponent once we can defeat them by some basic effect damage. “Trading Places” might have some potential in the future, but unless we really need to counter a card like “Megamorph” the effect that produces can be achieved by a single opponent’s attack or effect.Personal Rating: D++ Trades our Life Points with the opponent if are lower than theirs+ Has some interactions along cards requiring low Life Points+ Can counter some opponent cards’ effects- Its effect and the cards that can play with can be achieved simply by the opponent dealing damage or paying certain costs- “Reversal Quiz” does a similar but more favorable effect -- source link
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