Skydive Scorcher————————————
Skydive Scorcher————————————————Target 1 “Elemental HERO” Fusion Monster you control; destroy as many monsters your opponent controls as possible, with ATK higher than that monster’s, then inflict damage to your opponent equal to the highest original ATK among those destroyed monsters in the Graveyard (your choice, if tied). If a “Skyscraper” Field Spell Card is in your Field Zone, inflict damage to your opponent equal to the combined original ATK of those destroyed monsters in the Graveyard, instead.————————————————Can Be Found In: Duelist Saga (DUSA-EN029)While nowadays HERO has a high variety of efficient options to work with, they had a very rough start on their debut. Despite having the widest Fusion options right from the start with major improvements over the years, a big number of their cards required very specific monsters to play with. This wasn’t just the materials for their Fusion Summons, but also several Spells and Traps only becoming playable under the pressence of certain monsters. With dozens of these cards near obsolete due the many staple options among current HERO Decks, very few are worth their own build.“Skydive Scorcher” is a card with a highly devastating outcome depending of some particular conditions. “Skydive Scorcher” will select an Elemental HERO Fusion Monster in our field, to then destroy every opponent monster with ATK higher than the target. This will follow with damage towards the opponent equal to the highest ATK among the destroyed monsters (If they end in the Graveyard), but if the Field Spell “Skyscraper” is active on our field instead the total damage will be the accumulated ATK of all the affected monsters. While along a weak HERO Fusion can already cause severe disruption to the opponent’s field, “Skydive Scorcher” clearly has high OTK potential due the results involving “Skyscraper” against a field plagued with powerful monsters.The conditions to play “Skydive Scorcher” aren’t that tough for most HERO Decks, as the archetype has no difficulties to Fusion Summon any Elemental HERO from early to late game. However, the destructive capacity of the Spell Card becomes stronger the weaker the target Fusion Monster is, taking a very particular approach worth its own Deck. Elemental HERO has a massive pool of Fusion Monsters to choose from, yet “Elemental HERO Mariner” will be our main priority as the lowest ATK among its kind to destroy as many monsters as possible with “Skydive Scorcher”. With several options to gather its materials like “A Hero Lives”, “E - Emergency Call”, as well some Graveyard interactions like “Elemental HERO Shadow Mist” and “Vision HERO Vyon”, “Mariner” won’t take any difficulties to be on the field ready to use this Spell Card. To aim towards the peak performance of “Skydive Scorcher” we need also the pressence of “Skyscraper”, which is easily accesible by discarding “Elemental HERO Captain Gold” as is also obtain by the many HERO searching effects available. However, keep on mind that “Skydive Scorcher” will clear the opponent’s field for any direct attacks, so if is not defeated by the additional damage from “Skyscraper” we can follow with other summons HEROs and other options we can play along with.Since is recommended playing arround “Elemental HERO Mariner” and other weak Fusion HEROs, “Skydive Scorcher” might not be a card that we will see often arround the many archetype strategies out there. However, “Skydive Scorcher” is clearly a card worth its own Deck due the devastating results that might cause to the opponent, not only due destroying their monsters as well some damage that might finish them off, but the fact we can easily follow its activation by the many summoning methods HEROs are well known for. Given “Skyscraper” isn’t much of a priority as requires a heavy field for the card’s peak performance, “Skydive Scorcher” easily becomes a card that might steal more games than might look due the many resources the archetype provides to this card alone.Personal Rating: A-+ Destroys opponent monsters with more ATK than a Elemenal HERO Fusion we control+ Deals damage equal to the strongest opponent monster destroyed by its effect or the total ATK of all monsters if “Skyscraper” is on our field+ Good OTK potential+ Various options to work arround its effect- Requires its own Deck as encourages playing arround the weakest HERO Fusion Monsters- The bonus effect from “Skyscraper” is either setup heavy or dependant of the opponent’s field -- source link
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