Testing market stall, presumably basegame.Hello. Im working on Cannibal MOD new version, and one of
Testing market stall, presumably basegame.Hello. Im working on Cannibal MOD new version, and one of the new features will be a market stall for cannibals. I was doing some witch craft with the stalls. (I have university) So I have cloned the Kebabs Stall from University and mix with some parts of a base game object, so the thing is that this stall is presumably basegame (I dont know if basegame have the iteractions to work correctly stalls) but at least having a game pack with stalls in it will do the work to function correctly. (University or Cityliving or RoM or Strangerville) I finger crossed that basegame works too. So I made this testing version. please tell me in the comments if works.The features that have this stalls are: 1. Vendors attend the stalls automatically (dont need to hire them)2. Works 24 hrs. (vendors just change turns)3. Be placed in any lot and vendors attend them inmediatly (even residential)4. Has custom food (this test has only ambrosia, but more to come)5. Packs multicompatibility. (you need at least one of the game packs announced before to work correctly and finger crossed to be basegame)Here is the package for testing. You can find the stalls where the other stalls are or at:activities and skills–>Outdoor activities and cost 1500 simoleons.Download for free here.https://www.mediafire.com/file/s026aiyxscqb1wi/necrodog-testing-stall.package/file -- source link
#necrodog#testing