2016 has been an odd year for us. We released only one tiny work and demoed a single prototype. But
2016 has been an odd year for us. We released only one tiny work and demoed a single prototype. But it has been a year of transitions. Away from commercial development to a more open artistic practice. This has lead us to move house and to explore all kinds of funding strategies. We fell in love with Poland and explored cathedrals in Italy. We discovered a whole new medium in Virtual Reality but also found a way to remake our very first release.Read on… -- source link
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