thirdtofifth:DarkweaverMedium aberration, neutral evilArmor Class 16 (natural armor)Hit Points 143 (
thirdtofifth:DarkweaverMedium aberration, neutral evilArmor Class 16 (natural armor)Hit Points 143 (22d8 + 44)Speed 25 ft., climb 25 ft.Str 17, Dex 18, Con 15, Int 15, Wis 16, Cha 17Saving Throws Con +6, Wis +7Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacksDamage Vulnerabilities radiantCondition Immunities charmed, frightenedSenses darkvision 120 ft. passive Perception 13Languages Abyssal, Common, InfernalChallenge 10 (5900 XP)Shadow Jump. While in dim light or darkness, the darkweaver can teleport as a bonus action up to 60 feet to an unoccupied space it can see that is also in dim light or darkness.Shadow Shroud. The darkweaver is surrounded by swirling shadows. If the darkweaver starts its turn in dim light or darkness, the darkweaver has advantage on Dexterity (Stealth) checks and attack rolls against it have disadvantage until the start of its next turn.Shadow Strands. Areas of dim light or darkness within 60 feet of the darkweaver are magically difficult terrain.Sunlight Sensitivity. While in sunlight, the darkweaver has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.ActionsMultiattack. The darkweaver makes three attacks with its tentacles, uses Reel, and makes one attack with its bite.Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) piercing damage and 14 (4d6) necrotic damage. If the target is a creature, its Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, this reduction lasts until the target finishes a short or long rest.Tentacle. Melee Weapon Attack: +8 to hit, reach 20 ft., one target. Hit: 7 (1d6+4) bludgeoning damage and 7 (2d6) necrotic damage. If the target is a creature, it is grappled (escape DC 15). Until the grapple ends, the target is restrained and has disadvantage on Strength checks and Strength saving throws, and the darkweaver can’t use the same tentacle on another target. The darkweaver has eight tentacles, each of which can grapple only one target.Reel. The darkweaver pulls each creature grappled by it up to 20 feet straight toward it.This writing mass looks a bit like a spider, with too many eyes and writhing tentacles instead of legs. They originate in the Shadowfell, but many come to the Material Plane to hunt, finding prey more plentiful there, and easier to catch. They often ally with other carnivores by feeding prey they trap to such creatures to build trust, eventually gaining the affection of such creatures. Often tribes of creatures, particularly trolls, to worship a darkweaver for its shadow powers, and help it in accomplishing its dark pursuits, which vary from one individual to another. Darkweavers are 4 to 5 feet tall and weigh around 250 pounds. Originally from the Fiend Folio -- source link