Eat The Dungeon: Prototype v0.1 ReleasePLAY EAT THE DUNGEON PROTOTYPE v0.1 HERE www.bewilder
Eat The Dungeon: Prototype v0.1 ReleasePLAY EAT THE DUNGEON PROTOTYPE v0.1 HERE www.bewilderedgames.com/SUPPORT DEVELOPMENT HERE www.patreon.com/bewildered_ang…After a bunch of stuff, the prototype v0.1 is finally here. I hope you enjoy it!!!The main purpose of the prototype v0.1 is to test the main concept, collect feedback, then overhaul the design. Please share all your feedback in the comments!!!! I’ll take everybody’s feedback, make any redesigns that need to be made, and then implement them in the next version.Things I’m thinking about:1) The mechanics for enemies attacking the adventurers. Currently, there is no lose state, enemies can only slow down the player. Is this fun? I hope so! Please let me know!2) While I like the enemy’s defense mechanic (reduce any defense to 0) a lot, I wonder if it can be visualized better? Currently its just a series of icons with numbers on them. Would it be better if they were represented with bars, or something else? -- source link
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